Cinematics Director · Montréal

Ismaël Auray,
Cinematics Director.

I help bring scenes to life — finding the emotional core that makes them resonate with authenticity, truth, and purpose.

Currently
Cinematics Director, Gearbox Studio Quebec
Recent
Guerrilla Games, Ubisoft
i. Selected work

Crafting cohesive scenes that
resonate emotionally.

Horizon Forbidden West & Burning Shores — Guerrilla Games cinematics

Horizon Forbidden West
& Burning Shores

2022—2023 Guerrilla Games 4K Master
Assassin's Creed Syndicate — Ubisoft Quebec cinematics

Assassin's Creed Syndicate

2015 Ubisoft Quebec
Director Demo Reel — Selected live action works

Director Demo Reel

2024 Selected works
ii. Approach

Storytelling has always been my passion — bringing impactful performances to life.

About

I've had the privilege of shaping some memorable titles — from Assassin's Creed Syndicate at Ubisoft Quebec to Horizon Forbidden West at Guerrilla Games. My journey started in cinema, studying at New York Film Academy and Concordia University, before transitioning to games in 2011.

I work closely with actors, narrative leads, and audio teams. My approach is inspired by Judith Weston's Directing Actors — finding playable objectives, remaining open to creative suggestions, and keeping the actor's performance at the center of every scene.

iii. Press
Massive moments take place in masterfully choreographed cutscenes with swirling camerawork reminiscent of a Tony Scott chase sequence... subtler techniques, such as a wider lens used during conversations, add a filmic quality to dialogue-heavy scenes, allowing characters to move expressively and convey a wider range of emotion.
Simon Cardy  ·  Horizon Forbidden West Review  ·  IGN, 2022