I help bring scenes to life — finding the emotional core that makes them resonate with authenticity, truth, and purpose.
I've had the privilege of shaping some memorable titles — from Assassin's Creed Syndicate at Ubisoft Quebec to Horizon Forbidden West at Guerrilla Games. My journey started in cinema, studying at New York Film Academy and Concordia University, before transitioning to games in 2011.
I work closely with actors, narrative leads, and audio teams. My approach is inspired by Judith Weston's Directing Actors — finding playable objectives, remaining open to creative suggestions, and keeping the actor's performance at the center of every scene.
Massive moments take place in masterfully choreographed cutscenes with swirling camerawork reminiscent of a Tony Scott chase sequence... subtler techniques, such as a wider lens used during conversations, add a filmic quality to dialogue-heavy scenes, allowing characters to move expressively and convey a wider range of emotion.